![]() In general, you want the shell to hit the armor with the most angle possible, which can mean different things depending on distance, speed, turning, and so on. If you're really close, the angling on your turrets might be bad because they're all pointing to a single point along the side of the ship rather than perpendicular to its armor.Īlso, fighting enemy ships that are higher tiers can cause issues for your ability to penetrate, because they have thicker armor. ![]() Generally you shoot the broadside of a boat and you're fine. 45-90 degrees -> ricochet doesn't occurĪs of 0.7.6, no ships have "worse" angles.Most ships use the following angles for AP ricochets: However, HE shells still has a chance to start fires or break modules with its splash damage). Non-penetrations (bounce/ricochet) will always deal 0 damage, regardless of AP or HE (the latter cannot ricochet). And having so many ships on the map at once makes it all the more difficult to keep track of everything that’s going on. Navigating those gigantic ships is no easy task. Even if you don't read the entire thing, there's some useful animated images that should help you get the concepts here: Clear Minimap Check Out This Mod Most of the time, World of Warships is really about strategy through positioning. ![]()
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